Afterword§

I owe a lot to many people, games, and books. This game wouldn’t exist without the following games:

  • Apocalypse World, by D. Vincent and Meguey Baker
  • Psi*Run, by Meguey Baker
  • Masks: a New Generation, by Brendan Conway
  • Monsterhearts, by Avery Alder

Thanks also to Zoe Bloom for “how to spot a scene end”.

I also owe not just the authors and designers above, but a number of people in my life who have listened to me talk about, fret about, and dream about this game for far too long, and have provided a lot of useful advice and input when I needed it:

  • Allie McCarthy, who has given me infinite patience and enthusiasm.
  • Julie Pearson, who put in the effort to make sure I could get over the finish line.
  • Kate Ridgeway, who helped me maintain the endurance I needed.
  • Brie Sheldon, who suggested to me that when one and three had failed, I could try two.
  • Austin Bookheimer, who was always there when I needed to try out a system.
  • Paul Beakley, who helped me tear down complexity and check my assumptions.
  • Khaled Allen, who showed me what the game could do if it led people out of their comfort zones.
  • Amir Touray, who helped me sail out of home waters and into something deeper and stranger.

Finally, I owe some books a great debt. These include:

  • Jane Austen, Game Theorist, by Michael Chwe
  • A Jane Austen Education, by William Deresiewicz
  • Jane Austen, the Secret Radical by Helena Kelly
  • What Matters in Jane Austen, by John Mullan
  • All of the works of Jane Austen herself
  • And finally and most importantly, Jonathan Strange & Mr Norrell and The Ladies of Grace Adieu, by Susanna Clarke

I hope this game inspires you.